Project videos

Dataspace Connector - The Guardian of Sovereign Data Exchange

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The Dataspace Connector (DSC) is an open source software for sovereign data exchange. Even after the data has been exchanged, the data provider retains control over what happens to the data. Based on the International Data Spaces reference architecture, the DSC allows data to be extended with policies and conditions and processed. The DSC is a core component for building data spaces according to the DIN SPEC 27070 standard. The Dataspace Connector is licensed under Apache 2.0. and is absolutely free for personal or commercial use.

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Shared Digital Twin – using data as a strategic resource

(only in German)

The Shared Digital Twin was developed based on the RIOTANA IoT architecture created by Fraunhofer ISST. With RIOTANA, informative performance figures can be generated from the raw data of ongoing processes (such as vibrations, temperature, or friction) in real time. The administration shell standardized by the industry 4.0 platform is used as the digital twin, so the framework and interfaces of the twin are clearly defined and uniform.

Shared however means that the data do not remain only in the company but are exchanged in network structures. Here the solution uses IDS connectors promoted by Fraunhofer and numerous industry partners within the framework of the International Data Spaces (IDS) initiative, with the goal of enabling the standardized, sovereign exchange of data between various companies. By using International Data Spaces, control of the data is always retained by the company that provides the data by attaching usage policies to the data that are shared with cooperation partners. Both companies that share the digital twin can also enrich the data with information.

Thus the Shared Digital Twin with the administration shell and IDS connectors is based on two standards that are already being used by industry. What database is used in the twin can be decided according to the respective use case.

Immersion - Diving into virtual worlds

(only in German)

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Immersion - always what? Sounds a bit like emulsion, but it has nothing to do with that. Immersion means as much as immersion. In the context of VR, immersion means being immersed in the virtual environment, which can be achieved particularly well with VR glasses. The positive effects of immersion are also used in health research, for example to treat phobias, train nursing staff or for rehabilitation. Because virtual reality can help to reduce fears, strengthen self-confidence and gain security - and finally we can transfer the movements into the real world. This is what we are researching at the Fraunhofer ISST in the area of "Serious Games".


Project SMITH – Smart Medical Information Technology for Healthcare

(only in German)

SMITH stands for Smart Medical Information Technology for Healthcare. It describes one of four publicly funded projects under the medical information sciences initiative of the Federal Ministry of Education and Research (BMBF), with the goal of improving individual patient care by efficiently making data available for clinical research.

A reference architecture was developed for this purpose, allowing the participating university hospitals and their data integration centers to exchange data using a central platform: the SMITH service platform. The SMITH marketplace developed by our researchers is one of several applications serving as the central point of access for the end user. It permits researchers to access and use data of all data integration centers that are relevant for their research.

Watch the video to find out exactly how these processes work and learn about the technical background.

Neurogaming – when the brain becomes the controller

(only in German)

What is neurogaming? How can neurogaming help people, and what are we researching at Fraunhofer ISST regarding neurogaming?

Neurogaming is a mix of two disciplines: neuroscience and digital gaming. It focuses on game interaction using brain waves. The data generated when the game’s brain-computer interface measures the brain’s electrical activity are interpreted by the digital game. Thus the brain activity controls what happens in the game, and the brain becomes the game controller.

Neurogaming is a very recent field of research with great potential. A great deal of work remains to be done. Currently we are researching how we can support children and adolescents in psychotherapy treatment through digital games in uncomplicated and utilizable settings.

The first application developed as part of a master thesis is "Enlightend". This is an initial prototype, a technologically uncomplicated setup for children and adolescents with concentration and attention deficits. It is intended to help players improve their power of concentration, use it purposefully, and maintain it.